Hi!
Sorry for my silly question...but I'm not familiar with this.
I have a simple cloud of points (they are EditPoly at the moment) and I should scatter a tree on each point.
Since CS doesn't see "points", I was thinking to transform all points in a polys - little spheres/planes - (then hidden them) so ChaosScatter can read/see the polys and works. But I don't know how to do that.
Or is there other any way easier and faster?
I remember longtime ago that scattering system in Lightwave3D was really good about that. You had multiple choices to scattering, among which "by points". Maybe ChaosScatter can add it, could be very useful!
Thank you
Nico
Sorry for my silly question...but I'm not familiar with this.
I have a simple cloud of points (they are EditPoly at the moment) and I should scatter a tree on each point.
Since CS doesn't see "points", I was thinking to transform all points in a polys - little spheres/planes - (then hidden them) so ChaosScatter can read/see the polys and works. But I don't know how to do that.
Or is there other any way easier and faster?
I remember longtime ago that scattering system in Lightwave3D was really good about that. You had multiple choices to scattering, among which "by points". Maybe ChaosScatter can add it, could be very useful!
Thank you
Nico
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