I'm not sure I fully understand how IOR texmaps are supposed to work in practice in a VRayMtl. I've read this old thread, but it's still confusing to me.
What's the proper way to use it and what does it actually represent in practice? Does it replace the IOR value of the material or does it multiply it?
I also have trouble understanding what the color of the texture itself will represent. Assume I have a VRayMtl with a texture in the reflection IOR slot. This texture could be for example a checker map or something, with black and white colors. White in the texture means what IOR for the material? And black? And what about something else in between the two colors?
What's the proper way to use it and what does it actually represent in practice? Does it replace the IOR value of the material or does it multiply it?
I also have trouble understanding what the color of the texture itself will represent. Assume I have a VRayMtl with a texture in the reflection IOR slot. This texture could be for example a checker map or something, with black and white colors. White in the texture means what IOR for the material? And black? And what about something else in between the two colors?
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