Hello,
I'm trying to get a simple single Diffuse und Roughness Map from the input used in a VrayMaterial - which has a complex node tree.
Which is the proper way to get a reduced single map? (not with lighting baked! just in order to replace the long tree with a single map).
When I try "render to texture" it renders with light (although "light" is disabled).
Thanks for help
(3dsMax 2022)
I'm trying to get a simple single Diffuse und Roughness Map from the input used in a VrayMaterial - which has a complex node tree.
Which is the proper way to get a reduced single map? (not with lighting baked! just in order to replace the long tree with a single map).
When I try "render to texture" it renders with light (although "light" is disabled).
Thanks for help
(3dsMax 2022)
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