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Baking/Rendering simple Maps from shader tree ?

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  • Baking/Rendering simple Maps from shader tree ?

    Hello,
    I'm trying to get a simple single Diffuse und Roughness Map from the input used in a VrayMaterial - which has a complex node tree.

    Which is the proper way to get a reduced single map? (not with lighting baked! just in order to replace the long tree with a single map).

    When I try "render to texture" it renders with light (although "light" is disabled).

    Thanks for help
    (3dsMax 2022)
    Last edited by BeneZ; 27-07-2023, 09:14 AM.

  • #2
    Bake To Texture has "Material Input" that you can choose map slot to bake.
    Or, you can BTT/RTT with VRayExtraTex.

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    • #3
      Thanks, I got now a much simpler method which works really fast:
      Click image for larger version

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ID:	1187350

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      • #4
        Yes, that works well if you don’t need render time processing, like AO or curvature, or lighting, etc.

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