I have a client who uses Maya, and im a Max person. Its always been a challenge in the past, and has limited our collaboration to separate projects or clearly defined scene parts which can be comped.
Of course, we have been testing vrscene, which improves things significantly, however editability is not exactly the strongest point of vrscene, and if there is a shader incompatibility issue, it cannot easily be fixed.
Ideally, they would provide shaded models which i could animate and incorporate into environments, add particle/fluid effects etc.. then ideally we could decide whether to render the final scene in max or maya.
One critical aspect is the shaders have to match "100%" between the dcc's. (or at least close, and with the ability to fix errors)
so that brings me to USD.. im wondering if it offers any improvements. both of us need to tweak our software setups before we can really test it out. (diff versions of vray etc)
From what i have read it seems just what we are looking for.. however it is unclear to me exactly how the workflow would go, and how well it works in practise.
If he (or i) export a scene with vray materials, lights etc from max/maya and send to the other... will it be like vrscene in that you cant really tweak materials, geometry etc..? or will it give me a full vray material tree which can be edited? can i animate individual objects from his USD scene and vice versa?
any pointers from those with experience would be appreciated.
Of course, we have been testing vrscene, which improves things significantly, however editability is not exactly the strongest point of vrscene, and if there is a shader incompatibility issue, it cannot easily be fixed.
Ideally, they would provide shaded models which i could animate and incorporate into environments, add particle/fluid effects etc.. then ideally we could decide whether to render the final scene in max or maya.
One critical aspect is the shaders have to match "100%" between the dcc's. (or at least close, and with the ability to fix errors)
so that brings me to USD.. im wondering if it offers any improvements. both of us need to tweak our software setups before we can really test it out. (diff versions of vray etc)
From what i have read it seems just what we are looking for.. however it is unclear to me exactly how the workflow would go, and how well it works in practise.
If he (or i) export a scene with vray materials, lights etc from max/maya and send to the other... will it be like vrscene in that you cant really tweak materials, geometry etc..? or will it give me a full vray material tree which can be edited? can i animate individual objects from his USD scene and vice versa?
any pointers from those with experience would be appreciated.
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