Hello,
I have a scene with a UDIM UV-layout.
It means many items were sharing the same material, which comes normally very handy.
Now I have the situation, that I need to trim several objects individually (for example Color Correct of different diffuse tweakings, or different reflection strength)
For my workflow:
Does it increase rendertime, when a shader is multiple times in the scene, but using the same maps for input?
The maps have a resolution up to 8k.
Or any other recommendation here?
Thanks
I have a scene with a UDIM UV-layout.
It means many items were sharing the same material, which comes normally very handy.
Now I have the situation, that I need to trim several objects individually (for example Color Correct of different diffuse tweakings, or different reflection strength)
For my workflow:
Does it increase rendertime, when a shader is multiple times in the scene, but using the same maps for input?
The maps have a resolution up to 8k.
Or any other recommendation here?
Thanks
Comment