Hi, I'm using 1.47.03, and when I render with Vray framebuffer checked (also split G-buffer/save channels, enable framebuffer), it only saves final RGB and alpha. Where do I select shadows, spec, etc? They're not in the VFB either (they're all black), just RGB and alpha are correct. Thanks for your help.
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beginner G-buffer problem
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Vray: B-Buffer/Color mapping
You need to highlight the output channels you want to in Render Scene - Renderer Tab - VRay: G-Buffer/ Color mapping - G-Buffer output channels dialogue. It is hard to find. When you highlight a Channel i.e. Z-value, Real RGB, Normal. It will be saved by Vray.
V-ray automatically seperates the channels when save by adding the channel name to the file name.
A word of warning, the Vray Z-value channel doesn't look like the average Z-value you might be used to. It is a bunch Yellow and black lines, It is apparently true Z-depth and works normally in AE or Combustion.
Hope this helps.
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