Lately its been driving me crazy all the little details that I have to change back and forth when changing cameras... For instance, camera1 lets say is rendering to a 64bit PNG, gbuffers are being output, IR/LC maps are being saved as well... Now I change the camera and want to do a test render. I have to go and disable all the save options for the prior camera...
I've tried using render presets for this but it's not the best solution IMO... There's no way to easily change settings and they stack up so fast since they're global instead of scene specific... What do some of you all do to address this problem?
Custom scripts? If so what's the best approach, do you store the pertinent settings as custom attributes in every camera? Or would it be better to integrate the 3ds render presets with a script which watches which camera is selected and automatically loaded the correct preset... Hmmm... That might work... .... ... I'm curious as to what your workflow is because that has to be a better way than what I'm doing now! Life is too short to spend clicking the same buttons and toggling the same file paths back and forth! LOL!
I've tried using render presets for this but it's not the best solution IMO... There's no way to easily change settings and they stack up so fast since they're global instead of scene specific... What do some of you all do to address this problem?
Custom scripts? If so what's the best approach, do you store the pertinent settings as custom attributes in every camera? Or would it be better to integrate the 3ds render presets with a script which watches which camera is selected and automatically loaded the correct preset... Hmmm... That might work... .... ... I'm curious as to what your workflow is because that has to be a better way than what I'm doing now! Life is too short to spend clicking the same buttons and toggling the same file paths back and forth! LOL!
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