Hi there,
I've read a number of posts on this forum about this type of shader but still not got any definitive ways to do this. I am trying to create the below image. Currently I have an icecube mesh with a glass type material with varying refraction glossyness. I've then copied the mesh and reduced the scale and applied a Vrayvolumescatter to it. I've also then create strands from the internal mesh to try and simulate the small lines/pockets of cloudy elements within the ice cube. The results are okay but not convincing.
Is there a shader only way to do this? Any help appreciated. My current result is below.

I've read a number of posts on this forum about this type of shader but still not got any definitive ways to do this. I am trying to create the below image. Currently I have an icecube mesh with a glass type material with varying refraction glossyness. I've then copied the mesh and reduced the scale and applied a Vrayvolumescatter to it. I've also then create strands from the internal mesh to try and simulate the small lines/pockets of cloudy elements within the ice cube. The results are okay but not convincing.
Is there a shader only way to do this? Any help appreciated. My current result is below.
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