Hey everyone,
can anyone explain why the VrayDistanceTex affects the viewport performance, even when it doesnt show in the viewport?
Demostrating this on a basic test scene with a default plane and sphere.
The plane has a VrayMtl and i picked the sphere inside VrayDistanceTex.
Viewport Shading is set to Standard.
Test Scene and screenshot in the next post.
FPS differences when moving the sphere:
120 FPS (not connected at all):
90 FPS:
It even affects the viewport if its not connected to the shader (2.image)
40 FPS (VrayCompTex):
7 FPS:
I´ve attached the demo file as well.
Thanks!
can anyone explain why the VrayDistanceTex affects the viewport performance, even when it doesnt show in the viewport?
Demostrating this on a basic test scene with a default plane and sphere.
The plane has a VrayMtl and i picked the sphere inside VrayDistanceTex.
Viewport Shading is set to Standard.
Test Scene and screenshot in the next post.
FPS differences when moving the sphere:
120 FPS (not connected at all):
90 FPS:
It even affects the viewport if its not connected to the shader (2.image)
40 FPS (VrayCompTex):
7 FPS:
I´ve attached the demo file as well.
Thanks!
Comment