I'm trying to render a scene on alpha channel composite it later on on a live-action 3D tracked footage.
I'm using the v-ray shadow catcher option and sometimes the v-ray mtl wrapper to catch the shadows, but for now I also need reflections and sometimes refractions on the ground or glass next to the element I'm rendering, is there a good workflow for this? can someone suggest what should we do here to catch realistic reflections on the ground for example? and play with its glossiness amount, etc...
I'm using the v-ray shadow catcher option and sometimes the v-ray mtl wrapper to catch the shadows, but for now I also need reflections and sometimes refractions on the ground or glass next to the element I'm rendering, is there a good workflow for this? can someone suggest what should we do here to catch realistic reflections on the ground for example? and play with its glossiness amount, etc...
Comment