Hello everyone,
I've been trying to come up with a conversion from reflection ior to metalness aiming to standardize my assets within the metallic/roughness workflow. I want to get rid of the high ior values used to emulate metalness in the past, replacing them by the standard ior (1.6) and adjusting the metalness value accordingly. I am trying to do this in two steps:
Best,
JN
I've been trying to come up with a conversion from reflection ior to metalness aiming to standardize my assets within the metallic/roughness workflow. I want to get rid of the high ior values used to emulate metalness in the past, replacing them by the standard ior (1.6) and adjusting the metalness value accordingly. I am trying to do this in two steps:
- Mapping the reflection ior to a flat metalness value: this means I assume there's a direct relationship or function with an unknown shape that can be used to compute it directly
- Scaling this flat value based on the reflection and diffuse colors
Best,
JN
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