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Looking for help, Endless runner game style, curved world via vertex transformation like blender can do it. Possible in max?

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  • Looking for help, Endless runner game style, curved world via vertex transformation like blender can do it. Possible in max?

    Looking for some help or tips.
    Working on a new client project where i should setup a scene in 3ds max like in a endless runner game.
    The stuff where everything happens on a rolling log.

    I already dabbled around with a huge cylinder where everything moves on it's surface and was wondering if that's the smartest approach.
    Now a friend shared me a unity technique where they can bend the whole scene with a shader?!
    I'm trying to understand what's going on here, it's a vertex transformation kinda thing.

    So you basically have your scene straight (would make a lot of things easier!) and then curve it with that shader trick in a second step.
    Looks awesome in blender.
    I have no clue if we can do that in max too? Would it be a shader thing too? (that's why i'm posting in here)

    thx in advance! grateful for any tip regarding how to setup a scene like this in a smart way.



    Click image for larger version

Name:	Screenshot 2024-01-26 at 18-59-07 Endless Runner Game Curved Shader UE4 _ Unreal Engine 4.png
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    Click image for larger version

Name:	Screenshot 2024-01-26 at 18-39-35 Endless Runner Game Curved Shader UE4 _ Unreal Engine 4.png
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    OLIKA
    www.olika.de
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