Not a Vray specific thing but something I've been wanting to do for many years. Essentially, I have an animation and want to UVW it across an array of lights so that each light(s) color is that of the nearest pixel.
I've tried wiring the color of each light to an objects material diffuse slot, which works for just color, but if I place a material in the diffuse slot, it obviously doesn't work.
I need to find a way to link the color of a light to the pixel of a map.
Thoughts?
The goal is to use this with an animation for content.
I've tried wiring the color of each light to an objects material diffuse slot, which works for just color, but if I place a material in the diffuse slot, it obviously doesn't work.
I need to find a way to link the color of a light to the pixel of a map.
Thoughts?
The goal is to use this with an animation for content.
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