Hello everyone. I would like to ask you, how should I set the textures in RGB color space parameters and Color space transfer function? I have for now this informations:
Normal, Roughness, Displacement, Bump - (rgb primaries) )Raw, (transfer function) none
Albedo, SSS, Translucency - sRGB, sRGB
HDRI - sRGB, none
So my question is, what about Reflection texture? I think it should be srgb, srgb because there is also color information? And what about some texture (for example roughness map) which I want to add using vrayCompText to the diffuse (for example for some variations in diffuse)? Or if I want to just desature basecolor and mix it with glossiness? Should I duplicate the basecolor and set it to Raw, none or sRGB, sRGB? Is it even important in this cases?
And I think my last question is about Display Correction in Frame Buffer. My settings are like this:
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Is it allright? I have standard monitor. But I think the result is very dark. If I set View transform to un-tone-mapped; it maybe looks better. How should I set View transform?
Thanks
Normal, Roughness, Displacement, Bump - (rgb primaries) )Raw, (transfer function) none
Albedo, SSS, Translucency - sRGB, sRGB
HDRI - sRGB, none
So my question is, what about Reflection texture? I think it should be srgb, srgb because there is also color information? And what about some texture (for example roughness map) which I want to add using vrayCompText to the diffuse (for example for some variations in diffuse)? Or if I want to just desature basecolor and mix it with glossiness? Should I duplicate the basecolor and set it to Raw, none or sRGB, sRGB? Is it even important in this cases?
And I think my last question is about Display Correction in Frame Buffer. My settings are like this:
Is it allright? I have standard monitor. But I think the result is very dark. If I set View transform to un-tone-mapped; it maybe looks better. How should I set View transform?
Thanks
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