i have these dirty leaks on my rendering. Do you hae an advice to get rid of it without drastically increase render times ?
Does check sample visibility is useful when my elements have a thickness ?
thanks in advance !
an extract of the 1920x1600 rendering, GI : IR map in first bounce and lightmap for secondary, both at 1.0 multiplier. Exponenetial color mapping.
and my settings
Does check sample visibility is useful when my elements have a thickness ?
thanks in advance !
an extract of the 1920x1600 rendering, GI : IR map in first bounce and lightmap for secondary, both at 1.0 multiplier. Exponenetial color mapping.
and my settings
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