Vray5 (latest version)/MAX2020.
This is probably a stupid question but it's driving me crazy.
I have a super simple scene with a teapot which is inside a sphere.
There is a single vray light which lights the teapot but excludes the sphere..
The sphere has flipped normals and a vraymtl with diffuse noise texture. The sphere is lit by a single vray light which only includes the sphere. The sphere has it's Object Properties set such that it is NOT visible to the camera, does NOT cast or receive shadows. It is only visible to reflection/refraction. (Nothing is changed in default Vray Properties at this point).
When I render the scene, the sphere is not visible and the teapot properly shows the reflections of the noise texture from the sphere and the shadows from the light... but the teapot does NOT show the highlights from the light. The sphere is somehow blocking the highlights from the light.
If I hide the sphere and render... the highlights on the teapot are properly shown as are the shadows, but of course there are no reflections from the sphere as it is hidden. See attached images.
Is there a setting I'm missing which would stop the sphere from blocking the highlights from the light?
Thanks!
This is probably a stupid question but it's driving me crazy.
I have a super simple scene with a teapot which is inside a sphere.
There is a single vray light which lights the teapot but excludes the sphere..
The sphere has flipped normals and a vraymtl with diffuse noise texture. The sphere is lit by a single vray light which only includes the sphere. The sphere has it's Object Properties set such that it is NOT visible to the camera, does NOT cast or receive shadows. It is only visible to reflection/refraction. (Nothing is changed in default Vray Properties at this point).
When I render the scene, the sphere is not visible and the teapot properly shows the reflections of the noise texture from the sphere and the shadows from the light... but the teapot does NOT show the highlights from the light. The sphere is somehow blocking the highlights from the light.
If I hide the sphere and render... the highlights on the teapot are properly shown as are the shadows, but of course there are no reflections from the sphere as it is hidden. See attached images.
Is there a setting I'm missing which would stop the sphere from blocking the highlights from the light?
Thanks!
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