Hello,
1. I am working on an animaion which has cables and powerlines and at certian points in the animation sections of theses cables and lines disappear. I have to go with a fixed rate of 7 subdivs to correct the problem. Anything lower and I'll get sections disappearing. With a fixed rate of 7 subdivs this is dramatically increases rendertime and I was womdering if there is anything else I could try that would give faster results.
2. Also, just as a general question I was wondering what are the typical settings for irradiance map presets in animations. I always end up with "flickering" and I usually use the medium-animation preset. Most of the time I just dont have the time to bump up the settings to the highest preset. Is this just the way it is. Are the highest settings the only way to get rid of flickering? I have never really used global photon mapping...is it good for animations? I really like vrays results for still imagery but for animations I cant seem to find consistancy at a reasonable rendertime. Any tips are apprecieated.
Thanks,
-joe
1. I am working on an animaion which has cables and powerlines and at certian points in the animation sections of theses cables and lines disappear. I have to go with a fixed rate of 7 subdivs to correct the problem. Anything lower and I'll get sections disappearing. With a fixed rate of 7 subdivs this is dramatically increases rendertime and I was womdering if there is anything else I could try that would give faster results.
2. Also, just as a general question I was wondering what are the typical settings for irradiance map presets in animations. I always end up with "flickering" and I usually use the medium-animation preset. Most of the time I just dont have the time to bump up the settings to the highest preset. Is this just the way it is. Are the highest settings the only way to get rid of flickering? I have never really used global photon mapping...is it good for animations? I really like vrays results for still imagery but for animations I cant seem to find consistancy at a reasonable rendertime. Any tips are apprecieated.
Thanks,
-joe
Comment