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From 3DSMax / Vray to GLB - best practice ?

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  • From 3DSMax / Vray to GLB - best practice ?

    Hi

    I have a customer that wants the models from 3DS Max to be seen in a GLB viewer online: https://modelviewer.dev/
    When we started the project he didn't told us this (was meant to be just images and a small animation) so the scenes was made in 3DSMax, and Vray Scatter was used for vegetation in the scene (small outdoor diorama's). Some objects was build, some imported from CAD and some objects used from Megascan library.
    I know the procedure:
    Export as FBX, Open in Blender, Export as GLB. The process goes smooth, but the scatter objects I will most like not use as scatter vegetation makes a whole lot of meshes when exported as FBX.
    And of course materials don't come through.

    Do anyone have some experiences in this and know the best practice for using your Vray / 3DSMax scene / objects in a GLB-model viewer?

    Br
    Harald Martinoff
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