I have a render pipeline that depends on rendering to multi-layered OpenEXR files instead of multiple single-layer files. The only way I've been able to do that in 3ds Max is by using the "raw image" output and setting that to OpenEXR. That mostly works, but the main RGBA output is *not* denoised, and only the main RGBA layer actually has an alpha. All the other layers are just RGB. So if I render to "raw image", by denoised alpha seems to be just... gone? I have of course turned on "denoise alpha" in the denoise settings, and if I render to just a single layer or to multiple files the alpha is indeed denoised. It's just when rendering to "raw image" that it's gone.
Is there some other way to render to multi-layered EXR? I kind of need to get this working asap.
Is there some other way to render to multi-layered EXR? I kind of need to get this working asap.
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