doing a collab project with a maya studio, and using vrscene to share assets. for the most part it works, but we have noticed that most of the dirt and weathering effects in my materials are not coming across. we are usure exactly why, but one theory is the bias controls in vraydirt, used to drag the dirt towards ground (streaks etc)
given that max is z-up and maya is y-up, could this be the cause? can anyone suggest a fix? maybe something global using "override snippet?" if so id need someone cleverer than me to suggest a snippet, never even used it..
another issue is , when rendering a vrscene from them, i am unable to assign any kind of ID so its included in a multimatte... what is the correct workflow for this? do they need to assign objectID in maya before sending?
given that max is z-up and maya is y-up, could this be the cause? can anyone suggest a fix? maybe something global using "override snippet?" if so id need someone cleverer than me to suggest a snippet, never even used it..
another issue is , when rendering a vrscene from them, i am unable to assign any kind of ID so its included in a multimatte... what is the correct workflow for this? do they need to assign objectID in maya before sending?
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