Hi. I was using a shadow bias of 0 for all my VrayLights for about 2 years or so. This was actually by accident when I was creating my templates, and I'm guessing it's because of a rounding error when using meters and a different decimal seperator. I've never actually encountered issues, or I never paid attention to it.
As the default is normally 0.02, I'm not sure which units this is supposed to be in, the documentation doesn't say anything about it. What are the implications when using the bias at 0? Will there be errors? Does it have an impact on rendering times?
Would be usefull to add this information to the documentation as for now the it is a bit meager.
Thank you.
As the default is normally 0.02, I'm not sure which units this is supposed to be in, the documentation doesn't say anything about it. What are the implications when using the bias at 0? Will there be errors? Does it have an impact on rendering times?
Would be usefull to add this information to the documentation as for now the it is a bit meager.
Thank you.
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