this is a problem i have had for some time. i can not seem to get my glass to render the refraction into the alpha channel. i don't think refraction is the technical correct word for it, but it is the word that vray seems to use for making glass transparent or not opaque.
anyway, how do i get this to render into the alpha channel?
..i am using vray glass, using the settings that Natty posted a long time ago. i have tried checking 'effect alpha', i have tried making it 'double sided', i have tried making it 'reflect on back'. ...none of these seem to work.
the only thing i can think of is that i need to somehow use the 'g-buffer' output channels to do this, rather than relying on max's default alpha output to pick this up.
any ideas?
anyway, how do i get this to render into the alpha channel?
..i am using vray glass, using the settings that Natty posted a long time ago. i have tried checking 'effect alpha', i have tried making it 'double sided', i have tried making it 'reflect on back'. ...none of these seem to work.
the only thing i can think of is that i need to somehow use the 'g-buffer' output channels to do this, rather than relying on max's default alpha output to pick this up.
any ideas?
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