Since ipr in cpu mode hogs all available cores making it impossible to work, is there some way we can limit the amount of threads ? lets say you are using a threadripper with 32 or 64 cores and only in ipr you want it to use 16 cores that way everything stays responsive
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IPR limit threads ?
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Not that I know of. You can try using VFB's test resolution to lower the requirements for rendering.
EDIT:
Forgot to mention you can manually set the VRAY_NUM_THREADS environment variable to limit the thread usage, however, it affects all rendering.
Another thing you can do is to create a button for this script:
Code:oldthreads=renderers.current.system_numThreads renderers.current.system_numThreads=16 vraystartIPR() renderers.current.system_numThreads=oldthreads
Or you can manually set the threads (renderers.current.system_numThreads=16) and when you're done return it to its default (usually 0).Last edited by hermit.crab; 20-05-2024, 01:35 AM.
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