We decided to upgrade from ACES 1.0.3 to ACES 1.3 (v2.1 for Vray).
Previously we could convert an srgb jpg loaded on vraybitmap to ACES and maintain the same "visual" of the original srgb jpg. For example when a client sends footage to be introduced in the 3d rendering, but it has to maintain the srgb look in aces. We did that via double VrayOCIO transforms.
However now on ACES 1.3, everything changed. In Nuke we basically have only 2 options, and i attached the screenshots of the nodes. So we can maintain the srgb look in ACES.
Problem is, we don't have the "invert direction" option in VrayOCIO... So we can't do these transformations live in 3dsmax/vray anymore. Maya has this "Invert View" option that seems to work (attached)... But not on 3dsmax.
Is it possible to introduce this option? Or is there any workaround i'm missing?
Previously we could convert an srgb jpg loaded on vraybitmap to ACES and maintain the same "visual" of the original srgb jpg. For example when a client sends footage to be introduced in the 3d rendering, but it has to maintain the srgb look in aces. We did that via double VrayOCIO transforms.
However now on ACES 1.3, everything changed. In Nuke we basically have only 2 options, and i attached the screenshots of the nodes. So we can maintain the srgb look in ACES.
Problem is, we don't have the "invert direction" option in VrayOCIO... So we can't do these transformations live in 3dsmax/vray anymore. Maya has this "Invert View" option that seems to work (attached)... But not on 3dsmax.
Is it possible to introduce this option? Or is there any workaround i'm missing?
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