I don't usually have problems with blotchy GI but this file is giving me fits. As you can see the bright surfaces like the walls and ceiling have a lot of dark smudges in the GI. It doesn't seem to help if I increase the Maximum Rate in the Irradience map setting. Actually it seems to get worse. The smudges become more defined.
I am fidding with the VRay settings at the object level by increasing the Generate and Receive GI values. I did this for both the floor and ceiling. But the values are not too extreme - Generate = 1.25 and Receive = 1.5. Could this be messing me up.
My deadline is tomorrow morning, so any quick suggestions would be greatly appreciated. Thanks

I am fidding with the VRay settings at the object level by increasing the Generate and Receive GI values. I did this for both the floor and ceiling. But the values are not too extreme - Generate = 1.25 and Receive = 1.5. Could this be messing me up.
My deadline is tomorrow morning, so any quick suggestions would be greatly appreciated. Thanks


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