I am sure this has been discussed - sorry - but I can't find it:
I am trying to optimize rendertimes in Vray GPU:
Setting samples limit to 6 results in 16 passes
Setting samples limit up to 14 also results in 16 passes.
Setting samples limit to 16 and above suddendly gives hundreds or thousands of passes.
What do I do if I "know" that 40 passes are sufficient?
I have been toying with the Rays per pixel, but there is no logic pattern that i understand.
That said why is it not possible to just input the real pass-limit?
Thanks for your response in advance,
Peter
I am trying to optimize rendertimes in Vray GPU:
Setting samples limit to 6 results in 16 passes
Setting samples limit up to 14 also results in 16 passes.
Setting samples limit to 16 and above suddendly gives hundreds or thousands of passes.
What do I do if I "know" that 40 passes are sufficient?
I have been toying with the Rays per pixel, but there is no logic pattern that i understand.
That said why is it not possible to just input the real pass-limit?
Thanks for your response in advance,
Peter
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