Hello,
We are currently working on an animation with some VFX and have a question about how to correctly render a layers. We use the xRef system in 3ds Max, so in our HERO file we assemble different parts of the shot, and the VFX also come separately. Our question is how to make some parts of the scene become matte objects while keeping their materials. We are rendering water and need it on a separate layer with the visible scene in refraction and reflection while in render we need to see only water with black alpha outside it
We are currently working on an animation with some VFX and have a question about how to correctly render a layers. We use the xRef system in 3ds Max, so in our HERO file we assemble different parts of the shot, and the VFX also come separately. Our question is how to make some parts of the scene become matte objects while keeping their materials. We are rendering water and need it on a separate layer with the visible scene in refraction and reflection while in render we need to see only water with black alpha outside it
Comment