Hi there,
As topic says, is it in any way possible to cap off (and close) the see-through sides made from an opacity map on a solid object? In the attached example, I have a material assigned to a mesh with opacity for the holes (plus an added displacement modifier where the material bends downwards).
In general, suggestions I have found points towards either using displacement + mirror (which I couldnt get to work with the u-shape), or by physical modelling + instance/array etc. In case of modelling a small part and instancing, this would perhaps even be faster when rendering? Anyway, just trying to get a feel on what options and tools to have.
Thanks in advance,
Arin
As topic says, is it in any way possible to cap off (and close) the see-through sides made from an opacity map on a solid object? In the attached example, I have a material assigned to a mesh with opacity for the holes (plus an added displacement modifier where the material bends downwards).
In general, suggestions I have found points towards either using displacement + mirror (which I couldnt get to work with the u-shape), or by physical modelling + instance/array etc. In case of modelling a small part and instancing, this would perhaps even be faster when rendering? Anyway, just trying to get a feel on what options and tools to have.
Thanks in advance,
Arin
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