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  • Proxies

    I'm testing proxied Xfrog trees with Vray.
    This is my first testing with proxies. My problem is when I import an Xfrog tree into a scene it takes 4min30 sec to render.
    When I render the origional tree in the same scene it only take 23 seconds.

    Does this sound right? I can see a proxy being a little slower, but 8 times slower seems a bit high. I think I may be doing somthing wrong here.
    Can someone who has used them before shed some light on this issue?
    Bret

  • #2
    whats you memory settings set to? dynamic or static?
    Also where are you saving the proxy to? local drive??
    Chris Jackson
    Shiftmedia
    www.shiftmedia.sydney

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    • #3
      My memory settings are set to default. -Static-

      The proxies were saved to a local drive. How could this effect the speed? I thought once it was loaded into Max it was done refrencing. I did use DR to render the scene.
      Bret

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      • #4
        here is what i found. if your using the xfrog plugin to import the trees vray takes a while to convert the mesh. however if you go into xfrog itself and export to a editable mesh then render that there is no conversion time. also you can have the entire tree as one model with subobject materials then convert that as a vray proxie.

        edit

        reread your post. i think its got something to do with the opacity maps in proxies. try changing your material to a grey material and render see if it renders faster when all opacity maps are removed.

        ---------------------------------------------------
        MSN addresses are not for newbies or warez users to contact the pros and bug them with
        stupid questions the forum can answer.

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        • #5
          Check to make sure you dont have several hundred thousand invalid uvw map warnings...

          that has a tendancy to happen depending on which route you use to import your xfrog tree.
          Dave Buchhofer. // Vsaiwrk

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          • #6
            Some test results-


            19 Proxied trees

            Static memory(default)- 16m 33s

            Dynamic memory 400 MB- 29m 31s

            Dynamic memory 1200 MB- 29m 17s

            Static memory (GREY MATERIAL-NO OPACITY)- 43s


            19 "regular mesh" trees

            Static memory(default)- 15 min

            Opacities are killing me! Is there a way to turn down the sampling on opacities without effecting the entire scene?
            Bret

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            • #7
              No invalid mapping warnings.

              The trees I'm using are the ones offered for free download from Xfrog. They came as a zipped max file. From there I saved them out as a Vrayproxy. Then loaded those into my test scene.

              I'm trying to decide between purchasing Xfrog or Treestorm.

              I havn't been able to get my hands on a treestorm tree to test out. Does anyone know of a free download area?
              Bret

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              • #8
                its an opacity problem with proxies. ive mentioned this is the past but no one seemed to believe me

                ---------------------------------------------------
                MSN addresses are not for newbies or warez users to contact the pros and bug them with
                stupid questions the forum can answer.

                Comment


                • #9
                  Originally posted by Da_elf
                  its an opacity problem with proxies. ive mentioned this is the past but no one seemed to believe me
                  Hmm, I must have missed that. I'll try to reproduce it here.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

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                  • #10
                    Vlado, there wasn't a huge diffrence between regular geometry and Vrayproxy geometry when used with opacities.

                    19 "regular mesh" trees

                    Static memory(default)- 15 min


                    19 Proxied trees

                    Static memory(default)- 16m 33s
                    my test did show a big difrence between static and dynamic memory.
                    Bret

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                    • #11
                      Proxies already are rendered using dynamic geometry.

                      So turning that feature on i guess would make it render slower unless you matched the settings just right. And i would image with lots of trees your memory limit would need to be set pretty high.

                      mmm that didnt make much sense. Ah well will leave it for you to decode.. haha

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                      • #12
                        nice one daforce! ha haaa
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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                        • #13
                          Geez, your really getting your post count up.

                          I goes to show that they let "anyone" post "anything" in here doesnt it



                          damn it, that also didnt make much sense.
                          Well you know the deal, its up to you to decode it.. haha

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                          • #14
                            not fair!
                            Chris Jackson
                            Shiftmedia
                            www.shiftmedia.sydney

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                            • #15
                              innocent

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