Hello everybody ... some days ago I've posted a thread about VRay and it's screwing up of the velocity channel inside RPF files. The solution was to use the velocity channel from the scanline renderer and mix them together in a third party compositing program, which in my case is Combustion.
That worked - well, almost. I'm facing some other problem now which might not be VRay specific, but as the community here is so dedicated I hope this is the best was to get some help.
I have an animation of a spiining plum that lasts for 25 frames. I'm using the motion blur effect inside Max which seems to use the g-buffer information for it's calculation.
The problem is that on frames 18, 20 and 22 the motion blur seems to explode due to a corrupted g-buffer velocity channel. All the other frames are fine. What can that be?
Here is frame 22 where the error is most obvious.

Thanks for your help in advance .... Andreas.
That worked - well, almost. I'm facing some other problem now which might not be VRay specific, but as the community here is so dedicated I hope this is the best was to get some help.
I have an animation of a spiining plum that lasts for 25 frames. I'm using the motion blur effect inside Max which seems to use the g-buffer information for it's calculation.
The problem is that on frames 18, 20 and 22 the motion blur seems to explode due to a corrupted g-buffer velocity channel. All the other frames are fine. What can that be?
Here is frame 22 where the error is most obvious.

Thanks for your help in advance .... Andreas.
Comment