Hi, i'm trying to get OSL advanced wood to randomize per object/element but i'm having trouble getting it to randomize at all when rendering. What i ultimately want is to be able to have a butcher block design with slight randomized variation in wood grain and color, and have the randomization work on the element level. If it matters, i'm using GPU rendering.
I got a setup that works how i want it, but it only seems to affect the viewport (screenshots attached). When i render, the variation doesn't appear and each object is identical with the same color and grain across the entire object. Anyone know why this doesn't work? I know the regular Advanced Wood node isn't supported on GPU but it seems the OSL version seems to work. Also, any improvements to anything is welcome as i just barely got this to work.
Thanks!
I got a setup that works how i want it, but it only seems to affect the viewport (screenshots attached). When i render, the variation doesn't appear and each object is identical with the same color and grain across the entire object. Anyone know why this doesn't work? I know the regular Advanced Wood node isn't supported on GPU but it seems the OSL version seems to work. Also, any improvements to anything is welcome as i just barely got this to work.
Thanks!
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