Hi everyone,
I've got a job where they are asking to render out entourage into an existing office interior (see below). Getting the furniture in place and camera matched is not a problem but compositing it with shadows and reflections is looking to be a problem for me. I've got a quick simple version of the existing interior modeled and roughly aligned with the photo for testing but I just can't seem to work out how to get the shadows and reflections of just the furniture and not anything else. Setting the rough model to a shadow catcher (or many other combinations) isn't getting me what I need. Unlike most examples I've seen (and done myself) I don't just have a ground plane that needs shadows on it. I have sunlight coming in through the windows and skylights illuminating the new furniture. If I set the existing model to a Shadow catcher, the alpha is useless because it's essentially getting a giant shadow on it from the ceiling above (with holes for the skylight) so it's mostly pure white except where the skylights light the sun through. Is there any way to exclude the ceiling shadows from showing up on the floor alpha but still get shadows from the furniture (mostly indirect contact shadows)? Any ideas on how to go about this efficiently?
Photo:
Alpha with walls, floor and ceiling set as shadows catcher. Obviously there's also a teapot in the center that I'm trying to get shadows from too:
I've got a job where they are asking to render out entourage into an existing office interior (see below). Getting the furniture in place and camera matched is not a problem but compositing it with shadows and reflections is looking to be a problem for me. I've got a quick simple version of the existing interior modeled and roughly aligned with the photo for testing but I just can't seem to work out how to get the shadows and reflections of just the furniture and not anything else. Setting the rough model to a shadow catcher (or many other combinations) isn't getting me what I need. Unlike most examples I've seen (and done myself) I don't just have a ground plane that needs shadows on it. I have sunlight coming in through the windows and skylights illuminating the new furniture. If I set the existing model to a Shadow catcher, the alpha is useless because it's essentially getting a giant shadow on it from the ceiling above (with holes for the skylight) so it's mostly pure white except where the skylights light the sun through. Is there any way to exclude the ceiling shadows from showing up on the floor alpha but still get shadows from the furniture (mostly indirect contact shadows)? Any ideas on how to go about this efficiently?
Photo:
Alpha with walls, floor and ceiling set as shadows catcher. Obviously there's also a teapot in the center that I'm trying to get shadows from too:
Comment