Hello hello
I have been discussing the topic with a few friends, yet I still have questions about the correct workflow when we need to use proxy and displaced geometry.
Let's take a simple case, we have rocks formations, we might have to use these assets over and over, yet we want them to share the same shader (with the use of triplanar for exemple), and displace them.
What would be the most efficient workflow for that ? How should we apply the displacement ? On the proxies itselft ?
Would love to have feedbacks
Cheers
I have been discussing the topic with a few friends, yet I still have questions about the correct workflow when we need to use proxy and displaced geometry.
Let's take a simple case, we have rocks formations, we might have to use these assets over and over, yet we want them to share the same shader (with the use of triplanar for exemple), and displace them.
What would be the most efficient workflow for that ? How should we apply the displacement ? On the proxies itselft ?
Would love to have feedbacks
Cheers
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