I tried ACES about 10 years ago and wasn't super happy as no applications had native support. Now I'm back trying to use it again, and some steps have been made to make it simpler ofcourse.
However, one dealbreaker 10 years ago I still can't fully get over is how to keep consistent colors for color-sensitive stuff like logos.
I had a revelation when I read that you can convert a texture from SRGB in nuke using the output-srgb as input for the texture, this finally makes it possible to use proper colors in nuke atleast.
When I try the same approach in V-ray I get similar results, correct when it comes to color, however I have issues with antialiasing in the texture instead. I assume this is because the colors pre-LUT are super overexposed (brightness of 5-7 in the bright areas) and thus the antialiasing freaks out.
Is there any way to fix this? Or am I doing something completely wrong?
Attaching a image to show how the linear SRGB (left) looks compared to the ACES (right), notice how all bright parts take over and some lines are almost completely gone.
However, one dealbreaker 10 years ago I still can't fully get over is how to keep consistent colors for color-sensitive stuff like logos.
I had a revelation when I read that you can convert a texture from SRGB in nuke using the output-srgb as input for the texture, this finally makes it possible to use proper colors in nuke atleast.
When I try the same approach in V-ray I get similar results, correct when it comes to color, however I have issues with antialiasing in the texture instead. I assume this is because the colors pre-LUT are super overexposed (brightness of 5-7 in the bright areas) and thus the antialiasing freaks out.
Is there any way to fix this? Or am I doing something completely wrong?
Attaching a image to show how the linear SRGB (left) looks compared to the ACES (right), notice how all bright parts take over and some lines are almost completely gone.
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