Hey all,
I've got a couple of older machines that I use as render nodes. When I start a render on my workstation, I've noticed, depending on the complexity of the scene, it can take upwards of 10 minutes for the render nodes to get added to the scene. For reference, these are the specs for my two main machines:
Workstation:
Ryzen 9 9950x 16 core, not overclocked
96gb RAM
Render node
Threadripper 1950x 16 core, not overclocked
64gb RAM.
On a complex scene I'm currently rendering via Vray 6 CPU, the local machine starts rendering immediately, but the render node can take upwards of 10 minutes to start rendering. I'm using a wired local ethernet connection for these machines. On less complex scenes, I've found it can still take up to a minute or two, which on simpler scenes leads to me often not even using distributed rendering.
Is there any way to speed this up? What contributes to this? Is it simply a factor of my nodes being older or having lower specs? Is it because when launching a render from 3DS Max, a lot of the scene is already loaded into my RAM?
Even if speed improvements aren't possible, would still love to learn more about how it works!
Thank you!
I've got a couple of older machines that I use as render nodes. When I start a render on my workstation, I've noticed, depending on the complexity of the scene, it can take upwards of 10 minutes for the render nodes to get added to the scene. For reference, these are the specs for my two main machines:
Workstation:
Ryzen 9 9950x 16 core, not overclocked
96gb RAM
Render node
Threadripper 1950x 16 core, not overclocked
64gb RAM.
On a complex scene I'm currently rendering via Vray 6 CPU, the local machine starts rendering immediately, but the render node can take upwards of 10 minutes to start rendering. I'm using a wired local ethernet connection for these machines. On less complex scenes, I've found it can still take up to a minute or two, which on simpler scenes leads to me often not even using distributed rendering.
Is there any way to speed this up? What contributes to this? Is it simply a factor of my nodes being older or having lower specs? Is it because when launching a render from 3DS Max, a lot of the scene is already loaded into my RAM?
Even if speed improvements aren't possible, would still love to learn more about how it works!
Thank you!
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