Any good tips for speeding up the rendering of glass? We are producing an animation of a whole series of office buildings. The camera moves around the outside of the buildings and then trhough the windows and into the office spaces (seperate animation/solution that we will comp together later). The rendered frames are taking around 10-15 minutes for mid distance external shots, but the renders that approach the windows - so that quite a large proportion of the render is glass - are taking 90 minutes plus! As the scene is in motion, I am not so concerned with accuracy of reflections (we will be doing a bit of post motion blur etc), but I just would like them to render quicker.
Glass material as follows:
Diffuse - black
Reflect - falloff, say 90% black to mid gray at a more oblique angle
Refract - white
Max depth override - 2
I even tried setting the IOR to 1 but it made little difference. Turning off Trace Refractions also did very little. Switching to a fixed mid-gray reflection rather than a falloff also made little difference. Is it just a fact-of-glass?
AA filter is off BTW and I am using Adaptive QMC 1,3
Glass material as follows:
Diffuse - black
Reflect - falloff, say 90% black to mid gray at a more oblique angle
Refract - white
Max depth override - 2
I even tried setting the IOR to 1 but it made little difference. Turning off Trace Refractions also did very little. Switching to a fixed mid-gray reflection rather than a falloff also made little difference. Is it just a fact-of-glass?
AA filter is off BTW and I am using Adaptive QMC 1,3
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