Hi Team
Any news on the Occlusion shader? I have posted a couple of requests, with no response. The mental ray version has a defect according to the email i got back from autodesk support on a problem i was having with it. I am now trying to cheat by calculating GI on a model with a grey material in the mat overide channel in VRay which i think would be super quick and give the same results as the AO shader (who knows any more am going loco with crazy deadlines and hugh models)
Any hoo where is the dirts/AO shader and so on. going to start me own one man campaign for it. All applicants who wish to join the protest must seek their local union rep advice and further to that ........................
sorry been a looooooonng day.
Colin
Any news on the Occlusion shader? I have posted a couple of requests, with no response. The mental ray version has a defect according to the email i got back from autodesk support on a problem i was having with it. I am now trying to cheat by calculating GI on a model with a grey material in the mat overide channel in VRay which i think would be super quick and give the same results as the AO shader (who knows any more am going loco with crazy deadlines and hugh models)
Any hoo where is the dirts/AO shader and so on. going to start me own one man campaign for it. All applicants who wish to join the protest must seek their local union rep advice and further to that ........................
sorry been a looooooonng day.
Colin
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