I know that you cannot save an individual alpha channel for the various G-buffer passes in Vray - so what's the trick for using say a shadow pass which appears white over a black background how do you comp it into your Diffuse pass.
The way I have it set up at the moment in AE is I import the shadow pass turn it off and create a solid. I then create a black solid and set it's alpha channel to the luminosity of the shadow pass.
It works pretty well for shadows, but how would you comp say a GI pass, that has colors - so the solid technique would be of no use.
I know there has to be a better way - any idea's ?
Thanks as always.
The way I have it set up at the moment in AE is I import the shadow pass turn it off and create a solid. I then create a black solid and set it's alpha channel to the luminosity of the shadow pass.
It works pretty well for shadows, but how would you comp say a GI pass, that has colors - so the solid technique would be of no use.
I know there has to be a better way - any idea's ?
Thanks as always.
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