I cannot properly bake VRayEdgeTex roundcorners using the “Bake to Texture” tool in the 3dsMAx standard tools.
When I look at the baked normal map, the concave part seems to be rounded. However, the convex areas remain sharp.
If I'm not mistaken, the old version of Vray baked the normal map with the convex part rounded correctly.
I am using 6.20.06. Is there a solution to this problem?
Or can it be baked correctly in other versions?
When I look at the baked normal map, the concave part seems to be rounded. However, the convex areas remain sharp.
If I'm not mistaken, the old version of Vray baked the normal map with the convex part rounded correctly.
I am using 6.20.06. Is there a solution to this problem?
Or can it be baked correctly in other versions?
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