The UVW Randomizer works well with tieable textures. But I want to randomize a texture that is not tileable. But then the seams become visible.
Is there a way to set the randomizer to use patches from the texture without using the border?
If not, that would be a wish for the future.
Is there a way to set the randomizer to use patches from the texture without using the border?
If not, that would be a wish for the future.
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