I'm importing points exported from Houdini (via Alembic) into 3ds Max to scatter geometry using VRayInstancer. In Houdini, each point includes custom attributes:
How can I set up VRayInstancer in 3ds Max to correctly read these custom attributes and determine which geometry gets instanced at each point?
I'm building a city in Houdini and need to transfer it to 3ds Max for rendering with VRay, using modular building components modeled in 3ds Max.
Any advice would be appreciated!
- Name attribute: specifies which object to instance at that point.
- Orient and Up attributes: define the orientation.
- Scale attribute: defines non-uniform scaling.
How can I set up VRayInstancer in 3ds Max to correctly read these custom attributes and determine which geometry gets instanced at each point?
I'm building a city in Houdini and need to transfer it to 3ds Max for rendering with VRay, using modular building components modeled in 3ds Max.
Any advice would be appreciated!
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