can anyone through me a bone here - client wants some to add some lens effects onto some spot lights in the ceiling, and also for them to be reflected on the limestone floor. Using vray i can't seem to get the lens effects rendered, particuarly when sending the file through backburner to the farm, but i have found a work around: by setting up your render stats before hand and the lens effects, then clicking the "interactive" button under max's effects menu, max will start to render the image, using vray and the settings you've put in. Once the image has rendered, you can then save it from the frame buffer with the lens effects intact.
However, i want to farm out the image, as its an internal and it taking a fair amount of time to render. It would be good, therefore, to render out the lens effects as a separate pass, and composite them afterwards. Being a new-be to compositing, i can't work out how to render a channel which only holds the lens effects - or even if this can be done. (looking through the g-buffer, things like atmosphere are pretty self explanatory, but no post lens effects channel).
What would be the best way to go about doing this? What i've come up with so far, is to render the lens effects on there own with a black background, and use "lighten" in photoshop to composite them, but i am loosing quite a bit of detail, and obviously can't affect the layers below.
The other point - is it possible to reflect lens effects on the floor using vray, or is this an inherant problem with using a 3rd party renderer because essentially the lens effects are added by max once vray has finished its rendering process?
Thanks to anyone who can add some light, and for taking the time to read this post as know sometimes it can take a while!
However, i want to farm out the image, as its an internal and it taking a fair amount of time to render. It would be good, therefore, to render out the lens effects as a separate pass, and composite them afterwards. Being a new-be to compositing, i can't work out how to render a channel which only holds the lens effects - or even if this can be done. (looking through the g-buffer, things like atmosphere are pretty self explanatory, but no post lens effects channel).
What would be the best way to go about doing this? What i've come up with so far, is to render the lens effects on there own with a black background, and use "lighten" in photoshop to composite them, but i am loosing quite a bit of detail, and obviously can't affect the layers below.
The other point - is it possible to reflect lens effects on the floor using vray, or is this an inherant problem with using a 3rd party renderer because essentially the lens effects are added by max once vray has finished its rendering process?
Thanks to anyone who can add some light, and for taking the time to read this post as know sometimes it can take a while!
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