I still use composite node everywhere in all our production for more than 15 years now. I didn't know at all it has a terrible memory management (is it true also for VrayGPU ^Lele^ ?)
I find the ergonomic design much more friendly. No mention to the mask node who could rule them all. I totally understand that a mask is just another multiplication for greyscale mask but VrayCompText can't triger the opacity / alpha slot in the texture as de Composite map node does.
For a quick alpha map mask light, it's clearly much much more user friendly.
I might, of course, use everything in a wrong way, but I take every information possible as I use those node everyday, in every production in ton of lights (ad I tell my team to use it aswell in the same way)


Nicolas​​
I find the ergonomic design much more friendly. No mention to the mask node who could rule them all. I totally understand that a mask is just another multiplication for greyscale mask but VrayCompText can't triger the opacity / alpha slot in the texture as de Composite map node does.
For a quick alpha map mask light, it's clearly much much more user friendly.
I might, of course, use everything in a wrong way, but I take every information possible as I use those node everyday, in every production in ton of lights (ad I tell my team to use it aswell in the same way)
Nicolas​​
Comment