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3ds Max & V-Ray HDRI Dome Setup

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  • 3ds Max & V-Ray HDRI Dome Setup

    Hi all,

    First post on here!

    I am looking to start using a HDRI Dome setup for all renders going forward. The HDRI will be of an internal events hall. I have watched a few tutorials and tried the native V-ray HDRI environment, however, the "grounding" of the floor is an issue.

    In essence, I would like to know the best setup whereby the floor looks correct to the walls and ceiling within the dome, when a camera is placed at any angle.

    Any help would be greatly received.

    Cheers!

  • #2
    You can check out Jonas Noell's tutorial. He provided some interesting notes about this issue:​
    https://youtu.be/NkfU3Tn-GyI?si=2YrvS8Eopft8z8Y3
    https://youtu.be/VgOaWxAwreA?si=83a-7gNd5Fg7bl1Y

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    • #3
      Originally posted by legi008 View Post
      You can check out Jonas Noell's tutorial. He provided some interesting notes about this issue:​
      https://youtu.be/NkfU3Tn-GyI?si=2YrvS8Eopft8z8Y3
      https://youtu.be/VgOaWxAwreA?si=83a-7gNd5Fg7bl1Y
      Thanks for your reply legi008

      I previously stumbled upon Jonas's Advanced tutorial (your second YouTube link), however, I was unable to recreate the results he achieved, by following the tutorial. Even replicating his half dome shape proved impossible for me.

      I am trying to set up a simple scene with a dome HDRI, with the floor showing correctly, simply to use as a consistent backdrop for still renders. I'll also generate 360 views to be used in 3rd party walkthroughs etc.

      My hope is that once I have he simple scene set up correctly, I can use this as a base for any projects and even similar HDRIs.

      Any more advice appreciated. Cheers

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      • #4
        Have you tried using "Finite Dome" in Dome Vray Light?
        Its basically the same thing, this was added in Vray 6
        https://docs.chaos.com/display/CWVRA...ome+light+mode
        Carlos Rodriguez
        RTstudio
        Tutorials

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