This is not a VRAY question, but a 3D studio question.
Please see the attached image........
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I have had a number of camera views taken with a precise GPS unit and coordinated the camera and target points in 3D studio.
The camera was mounted on a tripod and leveled with a spirit level.
When I level the camera with the target in 3D studio the horizon line cuts the viewport (and the image) in half so that the top and bottom are equal. When the real camera was used the camera views have the horizon nearer the bottom of the image.
On each image I think there is an approx 60m difference between the virtual horizon and the real horizon.
Does anyone have any idea why? Or does anyone know where I can find out why?
It may be something thats very obvious but Ive hit a brick wall. I know this is a bit of a wierd question, but any help would once again be greatly appreciated.
Thanks.
Please see the attached image........

I have had a number of camera views taken with a precise GPS unit and coordinated the camera and target points in 3D studio.
The camera was mounted on a tripod and leveled with a spirit level.
When I level the camera with the target in 3D studio the horizon line cuts the viewport (and the image) in half so that the top and bottom are equal. When the real camera was used the camera views have the horizon nearer the bottom of the image.
On each image I think there is an approx 60m difference between the virtual horizon and the real horizon.
Does anyone have any idea why? Or does anyone know where I can find out why?
It may be something thats very obvious but Ive hit a brick wall. I know this is a bit of a wierd question, but any help would once again be greatly appreciated.
Thanks.
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