Hi all,
Just got Combustion 4 and I am wondering about compositing G-buffer channels/elements and tutorials for doing this. I know this will be a huge improvement for how I work as I always want to add more to my renderings, however, I always seem to run out of memory and having the ability to break scenes up and render out layers and then composite them is just going to be awesome.
I need to know how to composite the G-buffer channels/elements properly so I can get this into my workflow ASAP.
The tutorials that come with Combustion don't seem to cover G-buffer channels/elements. Is the workflow exactly like Max's render elements? The G-buffers have always kind of confused me and I have always wished that Vray had render elements just like Max's.
Any books, tutorials, or videos you guys can suggest would be much appreciated!
Thanks,
Just got Combustion 4 and I am wondering about compositing G-buffer channels/elements and tutorials for doing this. I know this will be a huge improvement for how I work as I always want to add more to my renderings, however, I always seem to run out of memory and having the ability to break scenes up and render out layers and then composite them is just going to be awesome.
I need to know how to composite the G-buffer channels/elements properly so I can get this into my workflow ASAP.
The tutorials that come with Combustion don't seem to cover G-buffer channels/elements. Is the workflow exactly like Max's render elements? The G-buffers have always kind of confused me and I have always wished that Vray had render elements just like Max's.
Any books, tutorials, or videos you guys can suggest would be much appreciated!
Thanks,
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