Hi,
I've been using vray for some time now, but i have never actually be taught it. We saw the quality of vray work, and decided that we needed to use this render in order to get better at what we did. Keeping this in mind, can i just get these questions and queries answered:
Is this correct: As vray is an addaptive renderer, it will take more samples automatically when it needs to, in order to get the desired level of quality. Thus, by setting the minimum qmc samples to a higher level, such as 16, 20 etc., you could leave the thresholds for things like Irradiance map to be quite low, (as these would represent the minimum number of samples to be taken), but vray would automatically adjust itself where needed because the higher number of qmc samples would effectively override this.
Material Interpolation: When using lightCache, you can choose to use the LightCache data for all the glossy rays - not the default qmc method, thus getting faster renders. Under the vray material settings, there is an option to turn on interpolation for reflections - is this effectively like using the Irradiance map data to compute these rays - i.e. not using the qmc, brute force method?
Not sure if either of these are true - i'm just trying to understand what the hell that piece of software is doing, and hopefully get faster renders out of it.
Thanks to anyone for any help!
I've been using vray for some time now, but i have never actually be taught it. We saw the quality of vray work, and decided that we needed to use this render in order to get better at what we did. Keeping this in mind, can i just get these questions and queries answered:
Is this correct: As vray is an addaptive renderer, it will take more samples automatically when it needs to, in order to get the desired level of quality. Thus, by setting the minimum qmc samples to a higher level, such as 16, 20 etc., you could leave the thresholds for things like Irradiance map to be quite low, (as these would represent the minimum number of samples to be taken), but vray would automatically adjust itself where needed because the higher number of qmc samples would effectively override this.
Material Interpolation: When using lightCache, you can choose to use the LightCache data for all the glossy rays - not the default qmc method, thus getting faster renders. Under the vray material settings, there is an option to turn on interpolation for reflections - is this effectively like using the Irradiance map data to compute these rays - i.e. not using the qmc, brute force method?
Not sure if either of these are true - i'm just trying to understand what the hell that piece of software is doing, and hopefully get faster renders out of it.
Thanks to anyone for any help!
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