I'm working on an animation of a small apartment building in which I am looking down into the second floor to see the layout. Midway through the animation I want to fade in the top floor which has a terrace. What would be the best way to calculate the irradiance map? I tried doing a MULTIFRAME INCREMENTAL but as soon as vray hits the first frame that starts changing transparency, it freezes. Should I render the first half and second half separately with MULTIFRAME INCREMENTAL and then render separately the (40) frames that have the change of transparency calculating the irradiance map for each frame using SINGLE FRAME or BUCKET MODE? Doing this, won't I see a difference in the quality of the lighting in the animation?
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transparency fade in animation
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render a sequence prefaded, render a sequence postfade, make sure you have them both rendered for where you want the fade to happen
then, use a post-editing program like combustion, premiere, or any of the free ones to fade between the two clips - you'll save yourself a lot of headaches
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Compositing is the best way to do this - many transparent objects cause a lot of extra rays flying around; further on you will be able to see inside of walls and floors etc, which is probably not exactly what you need.
Best regards,
VladoI only act like I know everything, Rogers.
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Its definately easier and faster to do fades like that in post, also if you need to change the rate that the object fades it takes seconds to chance rather than hours for a rerender.
-daveCheers,
-dave
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and for all those who complain they dont have compositing or video editing packages. max has video post which works well for what it is.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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Or you can go to Sony Media Software and buy Vegas movie studio ($89.95us to $129.95us) for light basic video editing or Sony Vegas 6 ($449.96us to $674.96us) which is what Ive been using for years and its faster, cheeper and will do pretty much anything and everything that Premiere will do.
BTW the main big differences between Vegas and Vegas movie studio is vegas has unlimited A/V tracks and Movie studio has 4 A/V tracks which there is a comparision chart here
-daveCheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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thanks for the info dave, what are the codecs like that come with it?
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doesnt suprise me you had a dabble da force..........
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Originally posted by jacksc02thanks for the info dave, what are the codecs like that come with it?
-dave
Cheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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thanks dave, migth have to look into this, im sick of the crap that premiere produces
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yea when I was in the market I tried both Premiere and Vegas and besides stability and ease of use I hated the fact I had prerender my preview to see the changes I was making in the video. Where as with vegas I drop the clips in to the tracks, arange them and hit play, just that easy
-daveCheers,
-dave
■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■
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