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  • Quicktime VR

    Hello,
    I'd like to know why using the 'panorama esporter' utility of 3dsmax I can't use distributed render... If I use it I get only black pictures...

    P.S. I usually use DR with no problem, and the same scene without DR, rendered on the local pc, works well (just a little bit too long to render...).

    Thanks
    Daniele

  • #2
    use the vray camera set to spherical 360 to render out your spherical panorama. then load it into your max environment and THEN use the max VR quicktime utility.
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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    • #3
      I can't find any spherical camera that can render an image that cover all the 6 views (top, bottom, left, right,...)
      I can't understand why the 1st time I could use DR, and then I couldn't anymore.

      P.S. How can I create a a QtimeVr from a camera box image?

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      • #4
        In the render panel , scroll down to the camera roll out. Change the camera type to Spherical, then tick Override FOV and change it to 360.

        Now when you render you will get a full spherical image (like you get some HDRI's)

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        • #5
          Thank-you DaForce, it work!
          But it seem to me that the qtvr generated with a spherical image is not so good as it was generated with a box image... try to see... it has much less distortion and you can look at the very top and the very bottom of the scene.

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          • #6
            that may be true, bit Ive gotten seams at corners and edges when using the box method.
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #7
              yeah, basically with the spherical one you have only one seem to join. With box you have alot more.

              Also dont forget to render out the spherical map at a 2:1 resolution.
              By that i mean twice as wide as it is high. so 512 high by 1024 wide.
              If you havnt done that then that might be adding to your distortion.

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