I am still a bit confused about this setting. When using lightcache, using 1 for first and secondary multiplier, the image always tends to have a washed out and/or flat look. And altough Vlado has said 1/1 is physically accurate, I still think that lowering the sec. multiplier can correct for the fact that surfaces are never completely flat and smooth and most materials absorb some light. After doing some experiments, I found a setting of 0.7 to 0.8 to work quite well. I'd like to know others opinion on this...please post your settings here.
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secondary multiplier at 1 or lower? what's your setting?
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secondary multiplier at 1 or lower? what's your setting?
You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.Tags: None
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Hi Gijs
I usually leave both primary and secondary bounce multipliers at the default value 1 while I'm building a scene and doing test renders. Then tweak them at end of a project if I want more contrast in the final image. I don't often have to use settings of over 1.1 for primary or below 0.9 for secondary though.
I suppose it depends on the kind of work you do, I tend to do commercial interiors (large spaces) and some product viz. For interiors I find the default about right but I agree with you for simple objects lit with the skylight (like your avatar), you need to reduce the secondary multiplier further to get some depth into the shadows.
DanDan Brew
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I also use 0.8 to 0.9, especially with lightcache. For interiors with a bit darker materials I also use 1.0. I never go higher than 1, instead I increase light strength.
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Thanks for your replies, much appreciatedYou can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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I used to drop the secondary multiplier to .75 to .85 because I understood that this more accurately represented the decay of light bounces. But after reading that 1.0 for secondary is most physically accurate I changed to that. But then I rarely use light cache.
I now prefer to use color map dark/bright multipliers to control contrast."Why can't I build a dirigible with my mind?"
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I used to down the secondary to .75 .80 for interiors. in exterior .95 .90
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